A crossword is a word puzzle and word search game that usually takes the form of a square or a rectangular grid of white- and black-shaded squares. The game's goal is to fill the white squares with lettersforming words or phrasesby solving clues, which lead to the answers.
In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases. Crossword grids such as those appearing in most North American newspapers and magazines feature solid areas of white squares.
Every letter is checked i. In such puzzles shaded squares are typically limited to about one-sixth of the total. For example, if the top row has an answer running all the way across, there will often be no across answers in the second row.
Another tradition in puzzle design in North America, Indiaand Britain particularly is that the grid should have degree rotational also known as "radial" symmetryso that its pattern appears the same if the paper is turned upside down. Most puzzle designs also require that all white cells be orthogonally contiguous that is, connected in one mass through shared sides, to form a single polyomino.
The design of Japanese crossword grids often follows two additional rules: that shaded cells may not share a side i. The "Swedish-style" grid picture crosswords uses no clue numbers, as the clues are contained in the cells which do not contain answers. Arrows indicate in which direction the clues have to be answered: vertical or horizontal.
This style of grid is also used in several countries other than Sweden, often in magazines, but also in daily newspapers. The grid often has one or more photos replacing a block of squares as a clue to one or several answers, for example, the name of a pop star, or some kind of rhyme or phrase that can be associated with the photo.
These puzzles usually have no symmetry in the grid but instead often have a common theme literature, music, nature, geography, events of a special year, etc. Substantial variants from the usual forms exist. Two of the common ones are barred crosswords, which use bold lines between squares instead of shaded squares to separate answers, and circular designs, with answers entered either radially or in concentric circles.
Grids forming shapes other than squares are also occasionally used. Puzzles are often one of several standard sizes. The New York Times puzzles also set a common pattern for American crosswords by increasing in difficulty throughout the week: their Monday puzzles are the easiest and the puzzles get harder each day until Saturday.
Their larger Sunday puzzle is about the same level of difficulty as a weekday-size Thursday puzzle.
Typically clues appear outside the grid, divided into an Across list and a Down list; the first cell of each entry contains a number referenced by the clue lists. For example, the answer to a clue labeled "17 Down" is entered with the first letter in the cell numbered "17", proceeding down from there.
Numbers are almost never repeated; numbered cells are numbered consecutively, usually from left to right across each row, starting with the top row and proceeding downward. Some Japanese crosswords are numbered from top to bottom down each column, starting with the leftmost column and proceeding right.
Capitalization of answer letters is conventionally ignored; crossword puzzles are typically filled in, and their answer sheets are almost universally published, in all capsexcept in the rare cases of ambigrams. This ensures a proper name can have its initial capital letter checked with a non-capitalizable letter in the intersecting clue. Diacritical markings in foreign loanwords or foreign-language words appearing in English-language puzzles are ignored for similar reasons.
Some crossword clues, called straight or quick cluesare simple definitions of the answers. Some clues may feature anagramsand these are usually explicitly described as such. Often, a straight clue is not in itself sufficient to distinguish between several possible answers, either because multiple synonymous answers may fit or because the clue itself is a homonym e. In most American-style crosswords,  the majority of the clues in the puzzle are straight clues,  with the remainder being one of the other types described below.Puzzles are a prominent component of the Underground and can also be found throughout Waterfall.
Waterfall, however, contains significantly fewer puzzles than the ones found in the Ruins and Snowdin Forest which is explained in a call with Undyne where she explains that she hates puzzles. The Rock Puzzle is a puzzle where rocks come down from a waterfall and push the protagonist off to a bridge-like section at the bottom of the waterfall.
In a phone call with Undyne, she explains that the puzzle was a result of lack of creativity and mentions that she built a huge pile of rocks upstream. On the Genocide Routethe rocks are absent from the waterfall. The bridge seeds are buds of a flower found in Waterfall. When four of these seeds align in the water, they sprout into flowers where the protagonist can walk on.
The first bridge seed puzzle that the protagonist encounters requires the seeds to be used as a small gap.
If the protagonist returns to this puzzle and calls Undyne in this room, she taunts the protagonist for not being able to jump the gap. The second bridge seed puzzle has various solutions since the room is considerably larger and there is more water to put the bridge seeds on. This puzzle introduces the concept of the "bell-blossom" which causes the bridge seeds to regenerate to their original position if they have been moved.
According to a call with Undyne, both she and Alphys created mud tiles and sand castles in this room, but Undyne destroyed them at the last moment. On the Genocide Routethis puzzle is already complete, so the protagonist can simply walk through.
There was a glitch where if one places an extra four Bridge Seeds extending the path to the Abandoned Quiche, the protagonist then was able to walk from the eighth Bridge Seed and onto the water;   however this was patched in Undertale v1.
The Piano Puzzle is a puzzle located north of the three-way intersection in Waterfall where Shyren is found. The room contains a piano that can be played with the "z" key and the directional arrows for a total of five different playable notes and a plaque saying that "the first eight notes are fine. The solution to this puzzle can be found to the right of the same three-way intersection by giving the statue being rained on an umbrella.
From there, " Memory " plays, and the player must play the first eight notes of the song on the piano. However, the puzzle allows the player to complete it by leaving out the 6th note marked above with parenthesesas it is ambiguous whether that note is considered part of the song's melody or not.
This makes it possible to solve the puzzle in seven notes. In Undertale v1. Interestingly, the solution that appears is the seven-note solution rather than the 'intended' according to the plaque eight-note solution. The Box Puzzle contains a box that is presumed to be pushed.
This puzzle only appears by the time the protagonist has entered Hotland. The Elder Puzzler found to the left of the puzzle rants about how monsters do not appreciate what makes puzzles great and complains that there are too many puzzles with lasers and moving rocks. They then proceed to say that there is no art in it and that the puzzles are not challenging enough.We are currently maintaining pages 23 articles.
Sign In. From Friday the 13th: Killer Puzzle Wiki. Jump to: navigationsearch. Welcome to the official Friday the 13th: Killer Puzzle Wiki. About Friday the 13th: Killer Puzzle. How to play guide for Killer Puzzle. Release date. System requirements.250,000 Dominoes - The Incredible Science Machine: GAME ON!
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Changes for the main page can be proposed here. Category : Friday the 13th: Killer Puzzle Wiki. Navigation menu Namespaces Main page Discussion. Views View View source History. This page was last edited on 12 Aprilat Yugi Muto See also history of possession. Millennium World. The items were created in order to protect Egypt from attackers. Pharaoh Aknamkanon was given the Pendant, while six priests were given the other six items. Together they fought off the attackers and saved Egypt.
After Aknamkanon became aware how the Items were created, he fell ill and died shortly afterward. The Pendant was inherited by his son Atem. Atem defeated Zorc at the cost of his own life. He used his name as part of a spell that sealed Zorc's soul and his own in the Millennium Pendant, which was shattered and was laid to rest in his tomb. Atem's memory, including his name was wiped, so that he could not recall the spell, so that the binding could never be undone.
Originally, it was said that the Millennium Pendant had been discovered by a team of British archaeologists in the Valley of the Kings at the beginning of the 20th century. Each of them suffered mysterious deaths, with the last one uttering "The Shadow Games" in his dying breath. The box containing the Puzzle's pieces had two messages written on it, " The person who solves this puzzle will have their wish granted. Solomon's grandson, Yugifound the puzzle in the family game shop and spent eight years trying to solve it.
Solomon repeatedly tried to convince Yugi to give up on the puzzle with no success. He also feared that the Puzzle contained the power of the Shadow Game so he hoped Yugi would never solve it. Yugi managed to solve the Puzzle, while under the pressure of getting money to pay Ushio 's self-imposed bodyguard fee. Yami Yugi was able to take control of Yugi's body while Yugi had the Puzzle.
Yugi often wore the Puzzle around his neck on a brown rope and later a silver chain with links, allowing him to easily get Yami's help, usually to play games, particularly Duel Monsters. This broke the dice in two, causing it to land on both 1 and 6, which totaled 7.
Being a "lowest roll wins" game, this caused the director to lose. When Yugi was searching for Jonouchi Joeywho he feared was in danger, he asked the puzzle to help him find Jonouchi.
This caused Dark Yugi to take control and track down Jonouchi at Hirutani's torture chamber. Dark Yugi used the puzzle as part of a trap in the Landmine Search Network game with Hirutani's gang ; he hung it over an unconscious gangster 's forehead, causing rainwater to drop from it onto his head waking him up and making him drop his stun gun in a puddle, electrocuting the gang.
Dark Yugi realized that Mokuba was cheating by using a hidden switch in a syrup bottle, so he attached the Millennium Puzzle to the turntable, so that it smashed the syrup bottle as it spun. The Puzzle was later shattered by Mr. Clown in the manga or Bandit Keith in the anime. Yugi managed to reassemble the puzzle while the building he was in was on fire, as he couldn't bear losing Yami Yugi. Yami Yugi was the player, while Atem was one of his characters, both of whom had the Millennium Puzzle.
After the battle the Puzzle, along with the other items, was destroyed. The Millennium Stone was excavated and fragments of the Puzzle were found. Seto Kaiba attempted to reassemble the Puzzle to bring back Atem so he could Duel him. However, Aigami managed to acquire two pieces. He gave a piece to Seraand Sera gave the piece to Yugi. The Dark Side of Dimensions. At the last turn of the Duel, Atem was revived, and defeated Aigami.
Atem then made the Puzzle disappear as he returned to the spirit world. Later, when Kaiba combined his technology with Aigami's cube to reach Atem's palace, the puzzle was shown to be back in Atem's possession just before he and Kaiba were presumably about to duel.Starting in Januarysix oceans in the Puzzle Pirates world merged into three, with each new ocean comprising two former oceans.
The merged oceans are named CeruleanEmeraldand Meridian. Within each merged ocean, the geographies of the two former oceans are stitched together, side-by-side. One of each pair of oceans is designated "West" and the other is designated "East".
Piratescrewsand flags were renamed with the suffix "-West" or "-East" if the same name existed on both merged oceans. The mergers of the English-language oceans were hinted at on December 7,when the "Intrepid Explorer" Velasco Thorsson posted his journals on the "Hear Ye! Announcements" forum. Cerulean was the first ocean to be tested, opening on January 4, The official merge occurred on January 31, at 8am Pirate Time.
Show new featured artwork Personal tools Log in. Views Page Discuss this page View source History. Featured article: Ocean merge. Win a Hera doll trinket! Apr 10 All Step aboard the Portrait ship! Pick between "covered in eggs" or "of rabbits"! Win a Parrot! Apr 22 All Step aboard the Portrait ship! Earth Day! Win a Monkey! Apr 25 All Step aboard the Portrait ship! Reflect on board "Lest We Forget". May 04 All Step aboard the Portrait ship!
Star Wars Day! Will you be "Feeling the fourth" on board "Rogue One"? May 18 All Step aboard the Portrait ship!
International Museum Day! Try not to get "lost in the past"! May 25 All Step aboard the Portrait ship! Towel Day! Memorial Day! Reflect on board "Always Remembered". Free Puzzle Days. Featured Artwork.Puzzle is a American drama film directed by Marc Turtletaub and written by Oren Moverman and Polly Mann, based on the Argentine film of the same name.
The film premiered at the Sundance Film Festival. Agnes is a middle-class suburban homemaker and mother of two grown sons, Ziggy and Gabe, who seem stuck with her husband Louie in a monotonous routine. She serves her family devotedly and without argument. After baking her own cake, and serving and cleaning up after her own birthday party, she finds herself drawn to a piece jigsaw puzzle among all the gifts she received.
She likes it so much she travels to New York City to visit a shop where she can find more complex puzzles. At the shop Agnes notices an advertisement that leads her to Robert, a former puzzle tournament champion who is looking for a new partner to compete in a championship tournament the following month. Robert is a wealthy and reclusive inventor whose wife and puzzle partner has recently left him, and Agnes is intrigued by their differences.
He is surprised by her unorthodox approach to solving puzzles and invites her to meet twice a week to prepare for the national tournament, saying she is a gift from God.
Agnes tells her family she needs to help an aunt who has broken her leg, lying every day while trying to help her eldest son discern what kind of life he really wants. She is frustrated by her husband's resistance and shocks her family as she begins to assert herself, declaring that she is going to the tournament. She keeps her relationship with Robert secret as she falls in love with him.
After Agnes misses dinner with the family Louie finally confronts her and she confesses that she had sex with Robert, her puzzle partner.
Ziggy makes her breakfast the day of the tournament, and she and Robert go on to win. Both sons cheer her on while Louie still struggles with how she has changed. After clearing out the family's old vacation home, which Louie has agreed to sell so the boys can pursue their dreams, Agnes decides not to go to Brussels with Robert for the international championship.
Instead, she boards a train to Montreal, going her own way. The site's critical consensus reads, " Puzzle transcends its quirky premise with honest emotion -- and Kelly Macdonald, whose nicely understated performance proves she's too often underutilized. Peter Debruge from Variety described the remake of the well-liked Argentine film as a way for "Kelly Macdonald to shine amid the yawn-inducing world of competitive jigsaw puzzling. Jordan Ruimy from The Playlist said that the film takes its time "to let its characters breathe, building up a beautiful atmosphere filled with richly lit, eye-melting shots" by Norr.
However, he noted that the script eventually is complicated by "a struggle to tie things up, if they should be tied-up at all". From Wikipedia, the free encyclopedia. Theatrical release poster. Oren Moverman Polly Mann.
Big Beach Olive Productions. Box Office Mojo. Retrieved October 9, The Hollywood Reporter. Prometheus Global Media. Retrieved January 18, Penske Business Media. Sundance Film Festival. The Sundance Institute. Retrieved January 25, Reaching the last step of the puzzle would reward players with the Tragic Torch cosmetic Skin for use in Don't Starve Together. For the purposes of saving a participant's progress and rewarding them with the torch, it is required for the user to log into Steam to advance the puzzle.
In the bottom of the page, there was a hidden ASCII art of Maxwell Statueon it there was one of the numbers 4, 7 and 15, varying between users. This will unlock the rest of the page 3 and also make the page 2 full of roses, part of the sixth puzzle.
After clicking on all the roses of the panels in each letter of the hidden ChARLIE name, found earlier written in black-red in the borders in page 2, in the same order of H-E-I-R, a secret video and page 4 will be unlocked.
The story was split into 4 pages plus a secret video. It starts with Maxwell falling out of a portal and being dropped into his own world. After recovering from his fall, a Spider approaches him with aggressive intent. Maxwell raises his hand to attack the spider using shadow magic, but nothing happens. Realizing he lost his powers after being freed, Maxwell flees from the pack of Hounds and spiders. After escaping, Maxwell experiences the effects of Insanity and is surrounded by Shadow Creaturesto which he then puts a Garland on his head to drive them away.
As nightfall approaches, Maxwell notices a bright light and smoke in the distance. He begins to walk towards it to escape the dangers of darkness. As he approaches it, Maxwell discovers Wilson eating a carrot he just finished roasting in a fire pit. Curious, Maxwell watches Wilson in secret while hiding behind a berry bush. He grabs his axe and goes to investigate. When Wilson realizes it was Maxwell sneaking into his camp, he drops his axe and rolls up his sleeves to personally confront Maxwell with his fists.
After seeing this, they both stop fighting and rush to re-fuel the fire pit just in time to escape the impending darkness. Wilson and Maxwell survive together for several days, seemingly doing nothing other than staring at each other near their fire pit.
Eventually, Wilson notices Maxwell grabbing his stomach out of starvation. So, he cooks up a Kabob and offers it to Maxwell, much to his surprise.
That night, Wilson and Maxwell begin to talk to each other about the current situation. Wilson asks Maxwell how he is still alive after witnessing him turn into a skeleton and fade away after being freed from the Nightmare Throne.
Shrugging the question off, Maxwell then asks Wilson why he isn't trapped on the Nightmare Throne. Maxwell glares at Wilson for an explanation, to which Wilson then tells his story. Maxwell then pulls out the Codex Umbrashowing his own blueprints within the book. Wilson and Maxwell spend the next day working together to build the contraption, the final product of which is the Jury-Rigged Portal. After a familiar situation where Maxwell tells Wilson to pull the lever on the portal, it activates and becomes operational.
A faint image of Charlie is seen in the sky by everyone. Sign In Don't have an account?
Start a Wiki. The Cyclum Puzzles are a set of comic panels that explain the gap between the events of Maxwell 's freedom and the events of Don't Starve Together. Starting from April 21, until the 29th, the Cyclum web page would update daily revealing a new piece of the comic and puzzle. In some cases the page may also require participation from the page visitor to advance further. Contents [ show ]. Categories :. Cancel Save.